Techne - The Minecraft Modeler
Techne Online Gallery

It’s been a long time.
This is no changelog, but I wanted to say that I’m still alive, kicking and working on Techne (Although I’m going to be on vacation the next 3 weeks).

Anyway, today I’m proud to announce that the first version of Techne Online Gallery is online!

Check it out at http://techne.zeux.me

Usage is pretty straight forward, you upload a model, provide some details (if you want to) et voilà, you got your model online and you can share it with others :)

I hope it’s useful to you and have fun!

State of affairs

Just wanted to say that I didn’t forget about Techne.

I just hadn’t have the time to work a lot on it, but I have written two posts about modeling in Minecraft. You can find them under http://http://schwarzeszeux.tumblr.com/ I hope someone will find them useful and it wasn’t just wasted time :)

I’m not sure how much time I can spend on Techne over the holidays as well but I hope and think that I can give it some love and fix some bugs!

Update 1.3.0.15

Looks like I’m rounding a bit too aggressively, sorry about that.

I’ll have more time to work on Techne soon!

  • [Fixed] Problem in exporter (rotations getting rounded too much)
Update 1.3.0.13

If you have a 1.9 and 1.8 exporter, it’s best to reinstall Techne, they shouldn’t be there.

Ok, I’ve been really busy with RL, but I just noticed that there are some things very wrong with the exporter template.

  • Fixed using TechneModelRenderer instead of ModelRenderer
  • Fixed not exporting .render(f5) lines
  • Removed 1.8 exporter (if you still see it, better reinstall Techne)
Update 1.3.0.12

Thanks Groxmapper for pointing out errors in the exporter :)

  • [Fixed] Forgot to rewire the Copy and Paste buttons when I reimplemented that feature
  • [Fixed] Rounding rotations (too much)
  • [Fixed] setTextureSize in 1.8.1-exporter
  • [Fixed] Spelling mistake
  • [Removed] Animation-tab, should have done that sooner - caused too much confusion
Last big update explained

I get many questions as to why feature x (mostly copy&paste) was removed, I’ll try to answer them here.

x == “Copy and Paste

The reason I removed it in the first place was due to the fact that I rewrote the part that was responsible for selection.

While I had only one object to clone previously, even, or especially, when you had multiple boxes selected. It became a list of objects with a different kind of hierarchy than before. Deep-cloning didn’t work right away, so I opted to remove the feature instead of delaying the update.

The next update will have copy&past support included. I’ve coded it back in, did some testing and it works - however, there is one small issue that I have to check out before I can release it.

x == “Animation

Short version:

The model was flat previously, it became a hierarchy in 1.9+.

Long version:

Changes that affect the parent affect children and Techne doesn’t have a relationship of that kind.

It looks like it does, that’s because there is a hierarchy, but only a logical one. This has several advantages when it comes to manipulating the model. The problem is that the renderer doesn’t know about it.  Now I have two options, 1) fake my way through it and propagate changes manually each frame or 2) make it a hierarchy once again. Both options come at a prize, I don’t know how performance is with option one and option two opens a can of worms/bugs

x == “History” (Only got that asked once so far.)

Short version: it sucked and only worked half of the time.

I will be back once I’ve found a better way.