Techne Online Gallery
It’s been a long time.
This is no changelog, but I wanted to say that I’m still alive, kicking and working on Techne (Although I’m going to be on vacation the next 3 weeks).
Anyway, today I’m proud to announce that the first version of Techne Online Gallery is online!
Check it out at http://techne.zeux.me
Usage is pretty straight forward, you upload a model, provide some details (if you want to) et voilà, you got your model online and you can share it with others :)
I hope it’s useful to you and have fun!
State of affairs
Just wanted to say that I didn’t forget about Techne.
I just hadn’t have the time to work a lot on it, but I have written two posts about modeling in Minecraft. You can find them under http://http://schwarzeszeux.tumblr.com/ I hope someone will find them useful and it wasn’t just wasted time :)
I’m not sure how much time I can spend on Techne over the holidays as well but I hope and think that I can give it some love and fix some bugs!
Looks like I’m rounding a bit too aggressively, sorry about that.
I’ll have more time to work on Techne soon!
- [Fixed] Problem in exporter (rotations getting rounded too much)
If you have a 1.9 and 1.8 exporter, it’s best to reinstall Techne, they shouldn’t be there.
Ok, I’ve been really busy with RL, but I just noticed that there are some things very wrong with the exporter template.
- Fixed using TechneModelRenderer instead of ModelRenderer
- Fixed not exporting .render(f5) lines
- Removed 1.8 exporter (if you still see it, better reinstall Techne)
Last big update explained
I get many questions as to why feature x (mostly copy&paste) was removed, I’ll try to answer them here.
x == “Copy and Paste”
The reason I removed it in the first place was due to the fact that I rewrote the part that was responsible for selection.
While I had only one object to clone previously, even, or especially, when you had multiple boxes selected. It became a list of objects with a different kind of hierarchy than before. Deep-cloning didn’t work right away, so I opted to remove the feature instead of delaying the update.
The next update will have copy&past support included. I’ve coded it back in, did some testing and it works - however, there is one small issue that I have to check out before I can release it.
x == “Animation”
The model was flat previously, it became a hierarchy in 1.9+.
Changes that affect the parent affect children and Techne doesn’t have a relationship of that kind.
It looks like it does, that’s because there is a hierarchy, but only a logical one. This has several advantages when it comes to manipulating the model. The problem is that the renderer doesn’t know about it. Now I have two options, 1) fake my way through it and propagate changes manually each frame or 2) make it a hierarchy once again. Both options come at a prize, I don’t know how performance is with option one and option two opens a can of worms/bugs
x == “History” (Only got that asked once so far.)
Short version: it sucked and only worked half of the time.
I will be back once I’ve found a better way.