September 2012
1 post
2 tags
Techne Online Gallery
It’s been a long time. This is no changelog, but I wanted to say that I’m still alive, kicking and working on Techne (Although I’m going to be on vacation the next 3 weeks). Anyway, today I’m proud to announce that the first version of Techne Online Gallery is online! Check it out at http://techne.zeux.me Usage is pretty straight forward, you upload a model, provide some...
Sep 3rd
January 2012
1 post
Techne-online
I’m proud to announce the beginning of an online version of Techne: You can find details here. I will put the source-code up on bitbucket once the contest is over - I hope there will be some to help me with it :)
Jan 7th
1 note
December 2011
2 posts
1 tag
State of affairs
Just wanted to say that I didn’t forget about Techne. I just hadn’t have the time to work a lot on it, but I have written two posts about modeling in Minecraft. You can find them under http://http://schwarzeszeux.tumblr.com/ I hope someone will find them useful and it wasn’t just wasted time :) I’m not sure how much time I can spend on Techne over the holidays as well but...
Dec 16th
2 tags
Update 1.3.0.15
Looks like I’m rounding a bit too aggressively, sorry about that. I’ll have more time to work on Techne soon! [Fixed] Problem in exporter (rotations getting rounded too much)
Dec 15th
November 2011
7 posts
2 tags
Update 1.3.0.13
If you have a 1.9 and 1.8 exporter, it’s best to reinstall Techne, they shouldn’t be there. Ok, I’ve been really busy with RL, but I just noticed that there are some things very wrong with the exporter template. Fixed using TechneModelRenderer instead of ModelRenderer Fixed not exporting .render(f5) lines Removed 1.8 exporter (if you still see it, better reinstall Techne)
Nov 29th
Follow up on Animation-support
Will animation be back? Yes, yes it will - but it will take a bit, so bear with me. It should be better as well :)
Nov 16th
2 tags
Update 1.3.0.12
Thanks Groxmapper for pointing out errors in the exporter :) [Fixed] Forgot to rewire the Copy and Paste buttons when I reimplemented that feature [Fixed] Rounding rotations (too much) [Fixed] setTextureSize in 1.8.1-exporter [Fixed] Spelling mistake [Removed] Animation-tab, should have done that sooner - caused too much confusion
Nov 16th
1 tag
Update 1.3.0.11
[Fixed] Using texture-offset instead of texture-size in the exporter (sorry about that)
Nov 12th
1 tag
Update 1.3.0.10
Forgot to add the changed 1.8 Template to the update - you will need a farily up-to-date version of mcp. If you don’t, replace setTextureSize with func_35968_a Opening links in changelog in default browser - as a Test, Techne’s various sites: twitter, google+, wiki,youtube
Nov 12th
1 tag
Update 1.3.0.8
In case you didn’t know, I created a wiki which is going to be a resource for Techne-help. Please help me help you write some articles :) Also, if you release a mod or model created with Techne, feel free to add it to the list, I’ve added one mod myself as an example. If you feel your mod is big enough to warrant a new article, create one. Fixed problem with 1.9 exporter Added...
Nov 11th
2 tags
Last big update explained
I get many questions as to why feature x (mostly copy&paste) was removed, I’ll try to answer them here. x == “Copy and Paste” The reason I removed it in the first place was due to the fact that I rewrote the part that was responsible for selection. While I had only one object to clone previously, even, or especially, when you had multiple boxes selected. It became a list...
Nov 9th